Like last year, a review of Kickstarter in 2016 in numbers. As usual, I have put together a massive powerpoint deck with tons of numbers and details across all the different categories of projects on Kickstarter. The deep dive in the game category will be for next week.
Back in October, I did an analysis of the announcement of the Nintendo Switch. It was a rather short one, with very few details shared at the time, with the promise of a more in depth presentation following an event in January. That event was last week, and now is a great time to look at […]
At ICO Partners we do PR for a wide range of games (from SMITE to Armello) and recently we started working on our first episodic game: The indie title The Lion’s Song.
To celebrate this week’s launch of Episode 2, in this blog post we want to share some episodic-specific lessons we learned from supporting developer Mipumi Games to launch Episode 1 of the game.
A look into the Nintendo Switch announcement media coverage.
With the last tethered VR HMD planned for this year released, we look at the media coverage of their launches.
A look into the media coverage of PAX West, TGS and EGX
Join our PR workshop on the 14th of October
This year’s analysis of the media performance of the gamescom.
We have two new reports available, one on the video games media landscape in the West, and another on VR in games media.
This Unabridged Comments comes from the MCV article digging into the challenges of F2P games with crowdfunding in general and Fable Fortune misfortunes in particular.
A Comments Unabridged from the Gamasutra piece on Digital Card Games.
Currently there is no way to miss Pokemon Go. In its short lifetime, the game is breaking records left and right like being the biggest mobile game in the US ever or attracting more users than services like Twitter or Tinder.