This Unabridged Comments comes from the MCV article digging into the challenges of F2P games with crowdfunding in general and Fable Fortune misfortunes in particular.
A Comments Unabridged from the Gamasutra piece on Digital Card Games.
Currently there is no way to miss Pokemon Go. In its short lifetime, the game is breaking records left and right like being the biggest mobile game in the US ever or attracting more users than services like Twitter or Tinder.
A mid-year look at how games have performed so far on Kickstarter in 2016.
E3 is now over, the weekend has passed, the attendees have flown back to their homes, and it is time for me to go over the media coverage of the events, as is now traditional.
A look at the performance of the reveals of Call of Duty: Infinite Warfare and Battlefield 1
On this blog we mostly talk about topics from the video games consulting part of ICO Partners, but we also have an excellent Public Relations team working on a wide range of clients and titles (from big players like SMITE, Fractured Space, Endless Legend to indie titles such as Evoland, The Lion’s Song and Fragments of Him). This April I […]
Traditionally, on every April 1st countless game makers pull off April fools’ jokes, with at least as many gamers and more importantly media laughing or complaining about them. This raises the question of whether cooking up an April fool’s joke could be more than just an enjoyable team building exercise, and actually be a strong PR tool for your game? The short answer: yes! Just kidding: like almost everything in PR it depends on circumstance.
To try answer the above question more in-depth, we analysed some general data from this year’s jokes. We also examined four very different examples in greater detail. The data below should hopefully help you decide whether participating in next years April’s fool’s fun is worth your PR resources.
Like last year, I have put together a quick summary of the media coverage of the Game Developer Conference.
We are looking for a UK PR rep. Spread the word.
As promised, this is the second part of me looking at the past year and Kickstarter, this time looking at games and only games. It might help for a more general context to have a read of the previous post on Kickstarter as a whole for last year. Like in that article, you can find a fairly substantial deck with slides at the end for you to look at all sorts of numbers on that category.
While I have missed the symbolical January window to post about the past year, this review of Kickstarter in 2015 in numbers will hopefully still of interest to all of you. Like for the blog post I did last year, I have put together a massive powerpoint deck with tons of numbers and details across all the different categories of projects on Kickstarter. Unlike last year, I won’t discuss the game category in depth in this blog post. But don’t be disappointed, I will make a dedicate one for this shortly.