As per the tradition, this is the media coverage analysis of the 2017 E3 that took place last week.
We are hiring again! This time, we’re looking for a native German experienced PR executive with equal amounts of writing skill, creative flair and love of video games. Prior PR/marketing experience is required, but the role could also suit someone with a different background in online communication, like a community or social media manager.
For almost seven years, part of my job in the video games industry has been to look at, analyze and predict review scores of games. I’ve done this for a variety of different clients, from my previous employer EA to a host of smaller and bigger indie developers. At ICO, we have quite a bit […]
We have a new report out – find out about the coverage of mobile topics in the video games media.
This is the third article of media coverage analysis for the Nintendo Switch, but it’s the most important one as the console has now been released. While I will discuss previous announcements, you can read again the posts about the console’s first announcement and the January event that revealed most of the details about it. […]
A look at the overall media coverage of video games in 2016.
A deep dive into the games projects on Kickstarter in 2016.
In preparation for my upcoming GDC talk “Get Journalists to Cover Your Game: Lessons from Online Dating, Praying and ‘No Man’s Sky’“ I talked to plenty of high profile journalists to find out what makes them cover games.
Like last year, a review of Kickstarter in 2016 in numbers. As usual, I have put together a massive powerpoint deck with tons of numbers and details across all the different categories of projects on Kickstarter. The deep dive in the game category will be for next week.
Back in October, I did an analysis of the announcement of the Nintendo Switch. It was a rather short one, with very few details shared at the time, with the promise of a more in depth presentation following an event in January. That event was last week, and now is a great time to look at […]
At ICO Partners we do PR for a wide range of games (from SMITE to Armello) and recently we started working on our first episodic game: The indie title The Lion’s Song.
To celebrate this week’s launch of Episode 2, in this blog post we want to share some episodic-specific lessons we learned from supporting developer Mipumi Games to launch Episode 1 of the game.
A look into the Nintendo Switch announcement media coverage.