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To complete the usual series of blog posts reviewing the past year, I present to you 2016 and video games in the media.

Like last year, bear in mind that we are using our internal tool to collect these numbers, and understanding the methodology is important. It is particularly worth mentioning this year Pokemon Go is definitely making things crazy. Or crazier than usual I should say. In order to account for that, a lot of the numbers presented here are limited to video games media. We do have General Interest and Tech media in our tools, but they are not as exhaustively collected on our end.

Games

 

Let’s address Pokemon Go now. I wrote about the game shortly after the launch, and while things have calmed down since July, the game is still receiving an impressive amount of coverage daily, even at times where there is no new update to discuss.

This being said, it wasn’t the number one game mentioned in the games media (important to be specific here), that was Overwatch.

Pokemon Go, while announced in September 2015, received very little coverage until it launched in early July 2016. The amount of coverage collected here is basically only 6 months worth, where Overwatch was already well covered prior to its launch in May.

If we compare these numbers to the ones from last year (which take into account a wider range of types of media), Pokemon Go’s performance is striking as it is a Nintendo game (only Splatoon managed to barely get in the top 15) and a mobile game (there were none in that ranking in 2015).

Overwatch is also impressive as it had 50% more coverage than any game in 2015. The online nature of the game, with its constant updates, coupled with the power of the Blizzard brand, pushed the game to the top here, making it by far the game with the most media presence in 2016.

Overwatch is also striking in the sense that it is one of the only two new IPs in this ranking (The Division being part of the Tom Clancy’s franchise), alongside No Man’s Sky. Many industry commenters pointed to No Man’s Sky’s hype as being the main reason for its fall from grace, and you have to give them credit here, when you see the game is in the top 15 most covered by media game of the year, while coming from a small independent studio. Even the Sony PR machine can’t be the only thing at play here, as many very large productions didn’t manage to make it in these rankings. The game’s hype took on a life of its own, and got big.

For the fans of the respective series, it will interesting to note that Battlefield 1 secured about +40% more coverage than this year’s Call of Duty game. Year-on-year, Call of Duty’s media coverage dropped about -12%.

Monthly Data

For a very long time, we wanted to run these numbers. As ICO is also a PR agency, a lot of the discussions with the studios and the publishers come around to the best timing to do a particular communication. The above is a great way to understand when certain periods are swamped, while some are on the contrary very light.

You’ll see that I removed Pokemon Go from the data. The game was so dominant at its launch that it was skewing the data (more than 7% of the  articles in the games media in July 2016 mentioned Pokemon Go). Removing it is not a perfect solution either, but it draws a slightly better picture.

There are different ways to understand these numbers, but here are my takeaways:

  • You probably want to communicate when the ratio of articles for AAA is lower. It means the coverage is more varied and more likely to be covering your game. From that perspective, November is often deemed a tough month for communications, and both graphs illustrate this well.
  • When there is a lot of coverage, you also have more chances to be covered, however, the communication will also stand out less as higher volume of articles means more noise overall. In that sense, communicating during the E3 period (June) can be a blessing and a curse at the same time.
  • While media coverage does drop during the Christmas period, it is the only time in the year where there is a visible drop in the volume of coverage across all media. It means that any other time, there will always be a minimum number of articles that need to be written, and it can pay off to aim for the periods outside of the AAA games releases, like January or July.

While making these graphs, the question came up about the number of games beyond those top 20 games. The truth is, we don’t know how many games communicate in any given month. We do know how many games are released on Steam on average, and this is where the 500+ number comes from. In reality, you can expect all the games releasing to have some form of communication that month, but you would also need to add all the games that are announced, the games that are communicating about their upcoming release, the released games having some newsworthy announcement, like an expansion, or a DLC release, not to mention the live games with significant updates.

That 500+ figure for games is quite conservative in truth.

Platforms

2016 was interesting as far as platforms are concerned. While there were no new console coming out, there were upgrades, iterations and major accessories announced and released. The Playstation 4 and the Xbox One are hitting their stride while the Wii U is in its last year being the main console for the Nintendo line up, with the Switch being around the corner.

What is interesting in the media coverage is the fact that it was yet again a strong year for the Playstation 4, with even more media coverage than in 2015 (+14%). The console has established its lead, the media follow the trend. The PlayStation VR and the Playstation 4 Pro both helped bring the device in front of the media as well.

For Xbox One, it was also a good year compared to 2015 (+18%), a growth in coverage not necessarily being a given considering the most important announcement, Project Scorpio, related to a new version of the console to be released in 2017.

The Wii U year-on-year numbers see a steep decline overall (-24%). Comparing it to the Oculus Rift, which is a niche platform that had its first release in the year both shows how much Oculus has accomplished, and how much the Wii U has dropped.


Sony’s communication strategy is well established by now, with most of its coverage originating from E3 and a combination of their own events and industry conferences.

gamescom, despite the absence of a press conference, is still an important source of coverage overall, but it does come after the press event ahead of the Tokyo Game Show.

And like last year, the Playstation Experience event in early December was a tremendous success for Sony as far as media coverage is concerned.

The Microsoft coverage over the year has fewer events sparking spikes in coverage. The two most notable ones are the E3 in June, and gamescom in August, even though, like Sony, they didn’t put a press conference together in 2016.

Microsoft seemed to be on the defensive in its communication strategy the whole of 2016 and the fact it still managed to grow the coverage is a good sign. Hopefully they will be more aggressive this year, with the Project Scorpio device coming, to shake things up a bit.

It is human nature to want to take sides when you perceive there to be a conflict, and in the EA versus Activision video game publishing war, the recurring battle pitting their FPS franchises against one another is one of the favourite conflicts of the gaming landscape.

Last week saw this year’s protagonists being revealed within days of each other, and I thought I would share the numbers we have gathered on the two games, alongside with the data related to the video reveals.

Context

To understand the different results, it is very important to look at the context of each announcement.

Call of Duty: Infinite Warfare

The name was first leaked through a listing on the PlayStation store end of April, alongside further leaks about a remastered version of Call of Duty Modern Warfare. The proper reveal really happened on the 2nd of May (Monday last week).

Battlefield 1

Battlefield had made a pre-announcement the 29th of April, announcing the date of the reveal for the 5th of May (Friday last week) at 9pm BST. Included in the coverage was a number of speculations around the setting of the game due to leaks of materials related to the event on the Friday.

Basically, there were hints of both game reveals (the exact time and date for BF1) ahead of their video reveals.

 

Media presence

Let’s look at the number of articles first. As a reminder, I am using our media monitoring tool for this.

As Battlefield 1 announced late on a Friday, it probably suffered a lot from a coverage perspective. I would usually compare an announcement over the first 2 days, but clearly, that was not representing fairly the actual coverage for that game. So this time, I looked at the first 5 days, from the moment the reveal trailer was available for each game.

001-CODIW-BF1_coverage_articles

Despite having gone through a weekend, Battlefield 1 is still quite close to the Call of Duty: Infinite Warfare numbers. But even for media, this doesn’t tell the whole story.

001-CODIW-BF1_coverage_websites

Looking purely at the unique number of websites covering each game, Battlefield 1 is slightly ahead. Considering the power of each franchise, Call of Duty being the regular better seller between the two, this is quite an achievement here. Both games have been incredibly well covered though, it is fair to say.

As my interest often lies with European specific issues, I dug a bit further to find out where the discrepancy came from.

003-CODIW-BF1_coverage_websites_languages

We have a negligible difference in numbers for English, French, Italian and Spanish. Where the difference lies is with German websites, and that very wide “Others” category which is mostly websites from Eastern Europe and Russia.

 

Video statistics

Over the weekend, there was a very interesting article link to the Forbes article titled “‘Battlefield 1’ Is The Most Liked Trailer In YouTube History, ‘Infinite Warfare’ The Most Disliked“. I encourage you to read it, I will mostly share similar data points here (post-weekend numbers though) to put them in light of the media coverage numbers above.

004-CODIW-BF1_videos_viewsb

Both videos have received an insane amount of views, but despite a head start of almost 5 days, Call of Duty: Infinite Warfare is falling short of the Battlefield 1 numbers.

005-CODIW-BF1_videos_likesb

The comparison for the “likes” and “dislikes” on Youtube highlight a very clear division between the two. There is a very clear statement of which video is more popular beyond the views, with Call of Duty: Infinite Warfare having almost as many dislikes as Battlefield 1 has likes (in terms of the percentage of overall sentiment).

Battlefield 1’s popularity lead also echoes through the social media data from VidIQ on the two videos:

006-CODIW-BF1_videos_fbb 006-CODIW-BF1_videos_redditb

 

Conclusion

This is only the first part of this year’s confrontation, but it is quite an interesting one as the timing really puts them in a head-to-head position from which comparing their relative performance is quite easy. But we shouldn’t lose perspective on the fact that both games actually got a massive amount of visibility.

While we are not quite at the level that Fallout 4 had for its pre-E3 reveal (almost 3,500 articles over the same 5 days period), this is still quite close. Since we have been tracking those two franchises (from early 2014), these two announcements were both the biggest (probably for very different reasons), which is quite promising for things to come.

008-conclusion

 

With 2015 behind us, and the new year already under way, it is time for the traditional year-in-review articles, and I don’t see any reason for us to avoid the trend. I went to Twitter to ask about what to tackle first, and the media overview won over a Kickstarter post (probably due to my recent article on GI.biz satisfying the need for the time being, but don’t worry, a Kickstarter related article will happen too).

As usual, if you are not familiar with the way the data is collected, I invite you to read the blog post on the topic.

Games

As a reminder, we mostly look at the top games for every single month. While this is not ideal, at least it provides some insights on what the top topics in the media are. I have selected a few games to look at in more detail to help give some sense of scale.

But to start things, here are the top 15 games that garnered the most media coverage in 2015:

games_top15_year_2015

First thing, please note the scale starts at 20,000 articles over the whole year. It is a bit deceiving, but it does make the  chart easier to read.

At the top, at a comparable amount of coverage, we have 3 different games:

  • The Witcher 3. An action RPG, historically a PC franchise, from a smaller publisher (smaller doesn’t mean small though) and that got a fantastic amount of coverage which I believe is mostly because of how good it is and how much its audience wanted to read about it. CD Project also managed the communication on the title very well, including after launch and with a strong and clever DLC strategy.
  • Fallout 4. I have talked a lot about Fallout 4 in the past already. The game got a huge amount of coverage, but is not the first on the list only because it was announced until we were already 5 months into the year.
  • Grand Theft Auto V. A game launched released in 2013, but the franchise is strong in the family (should have kept that one for the next game in the list, but hey). If you look at the key events for this game in the year, it was mostly the PC release. For a strong console franchise this is not considered key, but it seems there is a never-ending interest for the GTA games in the media.

Next in the line is Star Wars Battlefront, which did significantly well in terms of coverage. However, considering this is the comeback of a beloved name, a Star Wars game released close to the 7th Episode of the movie saga, and the Battlefield/DICE FPS of the holidays, it came to be expected that it would do well with the media.

A few other things I feel like pointing out:

  • Minecraft is a regular performer in the monthly media performance overview, and it is a game that is incredibly steady (few spikes, but few lows) and expected to be in this ranking. League of Legends, though, is rarely in the monthly Top 15 games, but is incredibly steady in the amount of media coverage it gets. While I expected the game to have a wider reach due to the final Worlds being in Europe (with events across different countries for about a month), it makes it one of the most presented game in online media in 2015.
  • There are 4 games in that list that are exclusives: Bloodborne (released in spring with less high profile competition and more time to gather coverage through the year), Halo 5 (the strongest Microsoft game franchise… after Minecraft), Rise of the Tomb Raider (an iconic, hall-of-famey franchise) and… Splatoon. Incredibly good media coverage for the Nintendo squid-shooter game, and again I believe the quality of the game resulted in its excellent media presence.

Highlighted games through 2015

game_SELEC_2015

In order to give some sense of the media coverage for games, I arbitrarily picked 5 games with fairly different patterns on the way they are covered. Right away, with this first comparison, we can see the difference in the scale of the coverage between 3 of the top 15 games in media coverage, and 2 indie games that were very well covered by media.

game_fallout_2015

 

Fallout 4 had a dream start at E3, getting record breaking coverage during the event. But the coverage it received on release, 16,000 articles in the month of November, is way, way more than the highest number of articles for a single game in a month. In 2014, the game with the most articles in a given month was Watch Dogs with close to 11,000 articles when it was released in May, with the close second GTA 5 with 9,600 articles in November, both of those performances being quite unique during the year. Here we have Fallout 4 with close to 50% more articles than the best of those performance in November. Truly a phenomenon.

 

game_minecraft_2015

I was talking about the steadiness of the Minecraft media coverage and I really wanted to show it off. There were never less than 2,000 articles per month and there was a nice flow of new releases, as well as the announcements of the support with new devices like the Oculus Rift and Microsoft’s Hololens for instance.

game_tombraider_2015

Rise of the Tomb Raider illustrates nicely the media cycle for a game as part of a big franchise. The game had been announced earlier in the previous year and before E3 had very few communications pushed by out by Square Enix and Crystal Dynamics. The February spike is coming from the one announcement in that period, about the fact the game would be released on the Xbox 360 as well.

Then E3 kicked in, the machine was in motion, steadily ramping up till the launch of the game in November.

game_goatsim_2015

I make no secret of my undying love for Goat Simulator and its incredibly efficient communication style. The DayZ parody DLC (even though I no longer know if this is still a parody with Goat Sim) in May was the height of the media coverage for the game, followed by the media coverage of the PS3/PS4 version of the game in August. It is interesting to see how the larger overall coverage observed for the different platforms is echoed here for Goat Simulator where, while released earlier on Xbox 360 and Xbox One (in April), it didn’t receive as many mentions in the media.

 

game_dontstarve_2015

Looking at the most important months in terms of coverage for Don’t Starve:

  • June saw two very large announcements with the release of Don’t Starve Together and Don’t Starve coming to Xbox One.
  • In December, Don’t Starve Shipwrecked was released in Early Access on Steam and Don’t Starve Together was featured at the PlayStation Experience.
  • May had the Wii U version of the game released.
  • April, July, August and November have a remarkably close amount of coverage which was (mostly) coming in respective order from the release of Invisible Inc. (where many media mentioned Klei as “The makers of Don’t Starve”), the Don’t Starve Pocket edition release, the announcement of Don’t Starve Shipwrecked, and the announcement of the release date of Don’t Starve Shipwrecked on Early Access.

More games data

Platforms

I won’t be looking at 2015 year month by month, but will rather mention a few things that happened that are worth highlighting before sharing slides with the monthly data for anyone who wants to dig into those in more detail.

What’s is interesting to note is that looking at the whole year, there are big differences in the global coverage across the different platforms.

platforms_articles_2015b

The PlayStation brand is having a very strong lead over Xbox, with 66% more articles taken over the whole period. The brand not only has more usage (PlayStation 3, PlayStation 4, PlayStation Vita, PlayStation VR) but also leads across products in a similar generation, with PlayStation 4 for instance having 35% more mentions in the media than the Xbox One.

Worth noting is that at the end of the year, mobile platforms are neck and neck in terms of coverage. The media samples we use are not heavily geared towards tech websites though, and it might be a totally different story if they were. We mostly have websites covering the game side of mobile (and sometimes also other news in that space), but regardless it is a very interesting outcome.

The Nintendo brands are very much behind the other consoles. This is not necessarily very surprising as there is a strong correlation between the number of title releases each console see every year, and Nintendo consoles don’t have as many title launches. Looking at the monthly data, Nintendo is also very much behind the curve on the media coverage.

PlayStation and Xbox

playstation_monthly_articles_2015

xbox_monthly_articles_2015 xboxvps_monthly_articles_2015

Unsurprisingly, the biggest month for the media coverage was E3. We have seen in the past that it is the event in the year that has the biggest media impact. Interestingly, March is next for both platforms. That month sees a lot of game releases, and I suspect a harder push on the media side because of  the fiscal year ending. Events such as GDC and PAX East, while having some effect, are not covered enough to be the reason behind the March spike. September is the third biggest month for PlayStation; it sees the double effect of the first wave of the year-end releases and the Tokyo Game Show.

Of course, we can see the outcome of Microsoft being the only platform holder with a media conference at gamescom. It is the one month in the year where they clearly close the gap with Sony’s console, even if they don’t necessarily reach the same level.

Finally, the steady performance of the PlayStation over the last quarter is quite remarkable. A steady release of AAA games helps, but the positive effect of the PlayStation Experience on the media coverage is tremendous and the one reason that December, an otherwise slow month for the other platforms, is one of the strongest for Son – right in time for Christmas.

I think the competitors should take a page from Sony’s playbook on this.

Oculus

While I plan to delve further into VR in the media later this year, it is interesting to have a look at Oculus specifically. We are still far from the media coverage the large game platforms have, but this is still quite significant.

oculus_monthly_articles_2015

A lot of the Oculus media coverage is lead by announcements and events. June 2015 had the Oculus media event the week before E3, as well as coverage from the VR company’s presence at E3. May 2015 saw the announcement of the release of the commercial version for 2016, and while expected, this had been a confirmation as there were still discussions of the device being a Christmas 2015 release. September 2015 was when the Oculus Connect 2 event happened, and even while this is a developer event and the device not being available yet, it is a strong platform for announcements such as Minecraft coming to the Oculus Rift. Interestingly, December 2015 saw a more incremental build-up from multiple beats during the month, even if the Games Awards announcement (Guitar Hero VR leading the charge) had a strong effect there too.

Even though I was expecting to see a growth from last year (there were almost 30,000 articles in 2014, with at least 1,500 articles just on the Facebook acquisition of the company though), all in all, this is a decent point to build up from and we shall see how much VR will evolve in 2016 as the first time when you can actually buy the first commercial headset. Personally, I can’t wait to get our CV version that we will receive as Kickstarter backers.

More platforms data…

 

In a couple of weeks, Thomas Reisenegger from the ICO PR team will giving a talk at GDC Europe titled Everyone Can Do PR: How Small Studios Get Themselves Heard.

The talk is an evolution from the one he gave in Vienna in January, with some format changes to help the audience better understand the key takeaways.

 

However, one topic we have been discussing is how to add was some metrics to accompany the presentation. While there is a lot of common sense behind most of Thomas’ advice, we thought that adding some hard data was a good way to sway an audience perhaps unfamiliar with the day-to-day workings of PR but with a strong scientific predisposition (game developers, basically).

 

A lot of this will read as obvious to some, but now we have the data to back up these common assumptions on timing of communications.

 

I went into the media monitor tool, and ran some numbers. All the data below is based on one year of media tracking (from the July 1 2014 to June 30 2015), and it is based on the number of articles published by the websites we monitor. The idea is to look at what are the hotspots for the media, when they publish and when they don’t and take it into account in your PR strategy.

 

Days of the week

Journalists tend to work mostly during week days, from 9 to 5. Making an announcement during the weekend makes it less likely to be picked up. In the same spirit, publishing late on Friday will likely push your news to the other side of the weekend, or possibly cause it to miss the news cycle altogether.

weekday_all_games

 

Beyond Saturday and Sunday, Monday is the 3rd slowest day in terms of volume of publications. As people come back from the weekend, it may take a while to go through events from the weekend and get back on the rhythm.

For reference, I have compared Games media to Tech and General Interest media:

weekday_all_acrossmedia

Monday as a “slow” day is true across the board. General Media (newspapers, magazine outlets) tend to have more activity over the weekend, as could be expected from a media type that covers news on a 24/7 basis.

It is interesting to note that they are also variations across languages. These first two graphs are across all languages, and I looked at language specific trends:

weekday_defruk_acrossmedia

The concentration of media publications during the work week is actually more pronounced in the English language outlets than the French and the German ones. If anything, French websites are the most likely of the language groups to publish over the weekend (not what I would have expected).

 

Monthly data

I have talked in the past about the volume of media coverage at certain time of the year, but that was mostly in the context of specific games. This is the opportunity to look at overall volume of articles, month-on-month.

monthly_all_games

Clearly standing out is the month of June, thanks to the great media coverage of E3, it is the one month during the year that sees the most output from game-related outlets. Getting media attention during E3 is difficult, but that’s also true for the week before and the week after.

March is also a busy month. As the last month in the financial year for many companies, it sees a number important games releases. GDC San Francisco is also probably contributing in the extra media coverage.

January is a slow month, and probably the time of the year where it is a bit easier to pitch a game to the media that may be a struggle otherwise.

July/August are also slow, but it might be more due to holidays (and fewer editors available to maintain the output). Gamescom is probably helping in August. It’s particularly apparent when comparing other media types:

monthly_all_acrossmedia

I might do a follow-up purely to discuss October/November, but suffice to say, that while it sees a lot of media coverage, it is highly concentrated on a few AAA games.

The process to do this for each month would be too time consuming for now, but to give an example, I went and look at the weight of the top 10 most mentioned games across all the articles published by video game media, and it is scary, almost an article out of 4 is about a game in that top 10:

november14_games_topgamesratio

There are also local specificities that are interesting to consider. Here are a few chosen examples:

monthly_fr_games

May in France is a slow month. There are a lot of bank holidays, and many people take a few extra holidays to maximise their time off.

monthly_de_games

The German media output is very steady. Steadier than any other languages. The summer months are not incredibly lower than the others. And it is worth noting that gamescom, being a local event, is probably having a significant impact on the August numbers.

monthly_uk_games

At the other end of the spectrum, English-language media has a significant drop in the summer, bigger than the one seen across all languages, and gamescom only helps a bit.

This discrepancy between the 3 languages is even more striking looking at the Quarterly data:

quarterly_defruk_games

It shows the relative importance of E3 and gamescom for the 3 different languages.

TL;DR

Don’t announce over the weekend or late on Fridays.

Avoid making key announcements in October or November; around E3 in June; and you probably want to stay away from the summer holidays too.

Do go to Thomas’ talk if you are at GDC Europe.

 

 

 

* These monthly data have been adjusted to take into account the fewer number of days certain months

 

In an attempt to go further with the media monitor analysis, I will change the rhythm to a quarterly review schedule, in addition to Special Editions whenever a major event has occurred like the latest GDC one. Now, because I haven’t done an analysis for December 2014, you will get a 4 months special Quarterly review.

December 2014

Platforms

12_Platforms - Number of Articles - DECember 2014

 

We talked about it extensively, in December, Sony played a master move with the Playstation Experience.

This is very apparent in the month data, with the Playstation brand getting more than 80% more mentions than the Xbox one. It pushed December above June as the best month for media awareness for Sony, despite the incredible coverage that E3 is getting.

Games

12_Games - Total Reach - DECEMBER 2014

Grand Theft Auto lead the charge, fresh off a November release on the PS4 and Xbox One, and the upcoming PC version in early 2015.

It is interesting and unusual to see The Crew, a game with a lower profile than many of the others in the above ranking. The early December release may have helped, it is the only listed game that released that month.

Finally, last note on my part, is the excellent performance of Hearthstone. The Goblins vs. Gnomes set was the first significant beat that month, followed by the release of the Android version, that also received extensive coverage (about 280 articles just on this).

January 2015

 

Platforms

01_Platforms - Number of Articles - January 2015

January is usually a quiet month announcement-wise. The most significant growth in media mentions for a platform is Windows 10. It shows Microsoft ramped up its effort with the new year, mostly it’s coverage on the preview event from January 21st.

Interestingly, Oculus had a stronger-than-usual media presence thanks to Microsoft too. The Hololens announcement generated a lot of articles mentioning the Oculus device as a comparison and/or reference to the Augmented Reality/Virtual Reality arms race.

Games

 

01_Games - Total Reach - january 2015

 

Dying Light was released end of January, getting the new release spotlight for itself. Similarly to the previous month though, most of the most mentioned games are actually not out during that month, January being relatively quiet releases-wise.

It is interesting also that it is probably the month that has the widest “spread” of news. From our usual top 15 games, we rarely see games with fewer than 2,000 mentions in the month. For example, League of Legends’ 1,751 articles is actually a pretty regular performance for the game (even if it was a good month with a few nice news items, including the release of music tracks related to the game), and not something particularly exceptional.

February 2015

Platforms

02_Platforms - Number of Articles - february 2015

February saw similar numbers to January. Windows 10 dropped off, but not dramatically, entering an ongoing phase of promotion from Microsoft.

Games

02_Games - Total Reach - february 2015

The Order: 1886, released that month, topped the ranks. It is very hard to measure how much the controversy around the lifespan of the game helped those numbers. In the past, when looking at controversies, it seemed they didn’t add that much volume though.

Dying Light being released at the end of the previous month pushed it further into February’s media presence.

And while Battlefield Hardline’s strong performance was a ramp up towards its March release, it is also notable that Mortal Kombat X picked up up nicely while its release wouldn’t be until mid-April.

March 2015

Platforms

03_Platforms - Number of Articles - march 2015

March was GDC. So a lot of the extra media coverage came from the news around the event and I would encourage you to read the article written on this.

Android’s strong presence is coming from the MWC in Barcelona, with its numerous Android-related announcements. The nVidia New Shield micro console reveal at GDC also helped a little bit.

Microsoft was also quite aggressive with its Windows 10 announcements during GDC, supporting its strong media presence.

Games

03_Games - Total Reach - march 2015

March saw a similar trend as in February, but with Bloodborne taking the top spot. The game’s excellent critical reception explains the sudden burst of media coverage, beating Battlefield Hardline despite being a new brand.

The Witcher 3 edges closer to release and re-appreared in the top 15, roughly at the same level as in January.

Hearthstone, as in December, had its upcoming expansion to thank for entering the top ranks.

 

Upcoming content

As I move towards quarterly reviews, I will try to use the free time to get more case studies and carry out analysis of specific events. On my list at the moment, the Deus Ex: Mankind Divided announcement and Goat Simulator. Let me know if you have specific games whose media presence you would like me to break down.

 

Methodology reminder: For more details on the methodology and the way the tool we are using is working, check the dedicated blog post.

I just came back from Korea (and the very well attended Gstar in Busan) so I’m trying to catch up on the monthly check on media mentions of video games. Let’s have a look at October and November. You can find more about the monitoring tool in the previous blog post. Read more