Entries by Thomas BIDAUX

Defining ‘Game as a Service’

I am a regular speaker at game related events, and there are a lot of topics I am very keen to weigh in on. Last year, I decided to tackle the notion of Game as a Service. It is difficult to convey how important this topic is for me and how much I feel we […]

Games as a Service: The Water Cooler Analogy

    For the past years, our very own Thomas has been going around the world, preaching about Games as a Service, the whole idea that focusing on all aspects of a game that are not core gameplay not only can drastically increase all key performance indicator in an online game, but also prove very profitable. Now, […]

A brand new year

Arguably, we are well into January already, but the rule says it is still fine to send new year wishes until the end of the month.   ICO had a very good year in 2010. We grew our team, adding Martin and then Julien to our talent pool. We took on new clients, strengthened some […]

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Where to find us in November

This month, we’re going our separate ways on the 15th of November. Absence makes the heart… well, totally dependent on internet access really, right? 🙂 Julien and I are attending Game Connection from 16-18 November in Lyon, and Julien will be arriving a bit early to present a Master Class session on Monday 15th, covering “Communication […]