Last week, I was attending the Web2Day event in Nantes (that’s in France if you are wondering) to talk about crowd funding. This is not a video game event, and so, I had to dive into our data on crowd funding to talk beyond games. Considering the audience was mainly composed of technology entrepreneurs (don’t let the name of the event fool you, there were a number of non-web companies represented there), that’s what I dissected this time around.

I usually look at the data when there is a specific need – whether I want to check on a trend or I am preparing for a conference – and it allows me to look at them with fresh eyes (usually). And so, as I was checking the different numbers for the technology category, it was nice to find out that the Oculus acquisition has had zero effect for Kickstarter projects that published their campaign after the announcement:



Whether you look at the total amount pledged or the number of projects successfully funded, it is clear that there has been no Oculus/Facebook backlash. And this is despite some very vocal negative feedback from disappointed backers (and early supporters) on that deal.

You can find the slides of the presentation on Slideshare as usual:

And there is a video of the presentation itself as well:

This week I was in Berlin for the 2014 edition of Quo Vadis. The event is visibly growing every year and it has shed its German skin to become more international (I think that 3 or 4 years ago, english-speaking lecture were the exceptions, the past two years had zero German-only content; that’s quite a quick change).

I won’t go into the panel about luck in business that I was sitting in on Wednesday, not because it wasn’t interesting, but mostly because one big fascinating chat and I couldn’t take notes. It was great though. Just believe me. Or ask someone who was there and took notes.

Yesterday, I presented a “State of crowdfunding for video games” and as usual, I am sharing the slides of the lecture:

Looking at the slides again, they are not all very self explanatory but the recommendations in the end should help significantly. If you have questions, hit the comments.

After writing my blog post on the 2013 numbers for games on Kickstarter, I felt like there was even more information to provide. While I am mostly following the crowd funding phenomenon in relation to games, the way we datamine Kickstarter means we have a lot of data for other categories too – sharing these is just a matter of taking the time to collate and make them presentable.

With Kickstarter hitting its first $1bn pledged this week, it appears to be perfect timing to provide more information to crowd funding enthusiasts. I hope you find it useful.