Last month in Munich I spoke about social games, common myths about them and the relative truth for each of them. While we have been working on social games projects for a while, we aren’t as familiar with this part of the industry as we are with the MMO space, for instance. Researching for this lecture was a lot of fun and a learning experience.
Because of the evolving nature of the social games, we are still at the very beginning of the story, and I expect the presentation to get outdated very quickly.
I had the opportunity to talk to people working at the biggest social games development studios during the process, and a lot of the content here comes from those discussions (which were full of hopes as well as frustrations). Here it is for you to read:
Which myth have I missed? What did you believe about social games that wasn’t true in the end?