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gamescom 2017 – Media coverage analysis

This is the week after gamescom, and as is tradition, I have some numbers to share about the event. I will reference data from previous years (some slightly adjusted), as this exercise has been done now for 2014, 2015 and 2016.

gamescom 2017

New dates

As for the last 3 years in a row, the dates have changed, with gamescom roughly a week later than the previous year. Moreover, it now starts on Tuesday instead of Wednesday, and ends on the Saturday rather than the Sunday. For professionals (at least the ones coming from Europe), it has the advantage of covering the work week, you can easily be back home on Friday.

Press Conferences

Microsoft kind-of had a press event? It was more similar to the Nintendo Direct format, with no onsite event, just a live video event being streamed. For reference, the last time Sony had a press event at gamescom was in 2014; while Microsoft skipped last year.

The Microsoft event seemed very weak to me. They only announced one new game for Xbox, Jurassic World Evolution, and it is not a very strong fit for a console genre-wise. They actually held their best game announcement for the following day, revealing a new Age of Empires is coming. The limited Scorpio edition also got decent coverage, but it seems to me it is more a sign of how light the event was in content.

Numbers

I went and pulled the attendance numbers from the previous years, to see how gamescom is doing in that regard. You can find the 2017 numbers here.

gamescom is not growing much. It seems to have reach its critical mass a few years ago now. I was wondering if the change of dates, especially not having the Sunday anymore, would impact the attendance numbers negatively, but it seemingly had no effect, or it might have even helped that slight growth in attendance.

Trade visitors is also very stable, even if lower than the peak seen in 2015. 30,000 professionals attending is quite impressive, it has to be said.

The number of exhibitors though is ever increasing. The multiplication of smaller companies (indie studios; micro publishers; other vendors) is probably at play here.

There are also the odd exhibitors, whose presence is always a bit confusing:

https://twitter.com/icotom/status/899550107779178497

gamescom in the media

This year’s edition of gamescom was relatively underwhelming when it comes to strong media beats (new games; high profile announcements; trailers on high expectation games) – and the media coverage would reflect this.

gamescom 2017 has seen the worse performance where media coverage is concerned since I started tracking it in 2014. Arguably, the numbers stay in the same range as the ones of 2014 and 2016, but it seems like on one hand Microsoft didn’t put any real show with its media event; while on the other hand no one picked up on the opportunity that gamescom represents.

Looking at the volume of media coverage per languages, it is interesting to see the past trend of increased visibility of the event with English media continues. The drop of German coverage (both in volume of articles and number of media) is intriguing and might be the results of a shift in the German media landscape.

The Platforms

With Xbox having an extra dedicated event, it should not be surprising that it secured more coverage during the week of gamescom, regardless of how weak the announcements there were. Xbox One X is getting a lot of attention as the newest hardware to be available, and the games supporting it got their fair bit of coverage.

Despite 2017 being weak overall, it is the best gamescom for Xbox since I started tracking media exposure. I find it very interesting that at the Cologne Messe, in the public area, the Xbox booth was actually quite small again. Microsoft seems to be careful with their spending there, at least for the second year in a row. Both Nintendo and Sony had vastly larger spaces, but even major publishers, or game studios had more space. It seemed to me that the Farming Simulator’s booth was only a third of Xbox’. And the Wargaming booth, also in the same hall, was probably twice as big.

Despite this being a good year, I can’t help and wonder how much it could have been for Microsoft with a stronger line-up of reveals considering their performance with their half-hearted presence.

Rather than compare the media performance of the Switch to the PlayStation 4 or the Xbox One, I found it much more interesting to present it compared to the Wii and Wii U coverage of previous years. Like at E3, Nintendo is really ramping compared to during the Wii era. This weeks Showcase was also very interesting on the indie front, and should contribute to Nintendo media coverage growth.

The Games

Games in orange were the ones first announced during this gamescom (arguably, Biomutant leaked a few days earlier).

Like last year, these were the top 30 games based on their media coverage. Here are a few thoughts:

  • Final Fantasy XV had multiple announcements that week, taking it to the lead in coverage. Interestingly, it was also a top game last year.
  • Overwatch is still very strong in the media. Blizzard is quite careful about always having announcements to make during gamescom, and it is paying off.
  • Playerunknown’s Battlegrounds took a while to build its media presence. The Xbox One port is certainly helping, but the general strong interest in the title is putting it firmly on the list of media darlings, in a similar way to Rocket League.
  • Biomutant’s strong media presence is proving that gamescom is an excellent opportunity for publishers with less muscle than the publishing powerhouses using E3 as their main media event of the year.
  • Jurassic World Evolution and Age of Empires IV, the two new titles announced by Microsoft, secured a significant amount of coverage, but nothing actually crazy. Most of Microsoft media coverage was around the titles supporting the new Xbox One X, rather new games.

Closing Words

Next year, gamescom’s dates are for once not changing. They keep the Tuesday to Saturday formula, at the end of August. It will be interesting to see if more companies decide to use it as a springboard to announce new titles, following the steps of THQ Nordic’s Biomutant.

 

Post-Scriptum – If you have been following us for a while, you might have recognized Martin Rabl, an ICO alumni, on the coverage of Angela Merkel’s visit of gamescom:

gamescom 2016 – Tally of the media performance

I haven’t recovered (yet) from this year’s gamescom, but I would rather do the customary media coverage analysis blog post while it is still fresh.

If you are so inclined you can read the 2014 and 2015 posts, but I will be comparing previous years to make it easier. The methodology is the same (data is from Sunday to Sunday, across all the media we track).

gamescom 2016

Let’s review the specifics of this year edition.

Dates

The dates changed again, getting closer to the middle of the month compared to last year’s. This year the dates were more “normal” as far as gamescom is concerned, starting on the 17th and closing on the 21st of August.

No press conference from either Sony or Microsoft

Last year Sony did not put together a press conference, leaving the field free for Microsoft. This year Sony again skipped the once traditional Press event at gamescom, and Microsoft has followed their example. While I can see the logic behind Sony’s move, after all they have many other events in lieu of the gamescom for their communication if they follow last year’s pattern, Microsoft hasn’t structured its communication that way in the past, and they haven’t announced anything to make up for the lack of a press event in Cologne.

Last year Sony used the Paris Games Week as its European press event, but there hasn’t been any announcement so far in that regard for 2016. They do have a new event called the PlayStation Meeting in early September, which I will keep an eye on for sure.

Numbers

Here are the gamescom 2016 numbers, as released by the organisers:

  • 345,000 visitors (same as 2015)
  • 30,500 trade visitors (-2,700 from 2015; -1,000 from 2014)
  • 877 exhibitors (+71 from 2015)

The space was the same surface area as last year.

gamescom has reached an interesting size issue, where they can’t welcome more people. The tickets are sold out and there isn’t much more space in the Messe to expand too. There is also the issue that even if they want to have more space, there might not be much interest from exhibitors to expand further than what they currently have, and the companies not exhibiting probably have good reasons not to. I will talk about it at the end of the post, there are some changes coming that might help.

So. What about the media coverage?

gamescom in the media

001-gamescom-year

So, I should preface this year’s analysis by a disclaimer that I don’t pretend to understand all the forces at a play where those numbers are concerned. Most of what you will find are educated guesses and I try to corroborate the theories with the data, but it doesn’t always work.

Here, we see a decline in the total coverage of the gamescom’s brand from last year. But while there was a significant drop, which was expected with the lack of major press conferences, it stayed at the same level as 2014, where there were two press conferences. So I would say that gamescom has reached a point where its relevance to the media (and the publishers and studios planning their communication strategy) has gone beyond the consoles’ press events, and it stands on its own.

002-gamescom-lang

As expected, a lot of the articles are coming from German media (this is where I plug our report on the media landscapes – you can download it for free and it can give you a sense of the size of the media in the different languages). Nothing surprising yet there.

003-gamescom-lang_webs

Looking at the number of unique websites mentioning gamescom, we find a different result though… There were more English websites than German websites covering the event (keep in mind that most of our database is very much games websites, there are plenty of General Interest media that we don’t track properly).

004-gamescom-lang_year 005-gamescom-lang_webs_year

So, looking at the past 3 years, we can see that in every language, there were more articles last year than in the 2016 edition. It all makes sense. The year-on-year drop can be more or less drastic depending on the language. In French and German,  it goes below the 2014 level for instance. But looking at the number of unique websites covering gamescom in English, there is a significant growth over the past 3 years, to the point that they are actually more websites in English covering gamescom, than German ones (again, in our sample).

English media were probably a bit behind the other ones in taking into account gamescom as a major industry event. It seems that this year, they have caught up, and they have increased their coverage of the event considerably. That’s impressive considering that it happened without the support of any major press conference.

 

Platforms

008-gamescom-platforms_years

Looking at the articles mentioning the platforms during the week of gamescom, the slight drop in articles on the Xbox One was to be expected with no press conference this year. The VR platforms all saw more coverage, with the PlayStation VR taking the spotlight this year.

What is really fascinating, is the significant uptake that the PlayStation 4 had. To put it in context, this is the coverage that the Playstation 4 and the Xbox One had over the past three gamescoms:

006-gamescom-platforms_years

This year was the best for the PS4 presence in the media since we started tracking the data. After looking more in depth, I don’t have one single explanation for this though, but I can offer the ones I have and some that were suggested to me:

  • PlayStation VR. We know that PSVR had a very significant effect, but in the best case, it can only account to half of the extra coverage.
  • Lack of Press Conferences. The absence of an Xbox press event meant that the attention bounced back to PlayStation from last year coverage. This is a good theory, especially when you consider the dominant position of PlayStation, even if the drop of the Xbox coverage, all things considered, is not that significant.
  • Natural growth of gamescom coverage. We saw the significant bump in the English media covering gamescom, there might be a side effect here where that benefited PlayStation in some ways. As we are looking at two different data sets, there might be a growth of the PlayStation coverage from the additional visibility that doesn’t necessarily mention gamescom.
  • Specific games. There are few games that seem to emerge supporting this theory. There is a little bit of extra coverage thanks to No Man’s Sky, and there is also some coverage specifically discussing Titanfall 2 coming to PlayStation 4 after the exclusivity of the first iteration on Xbox One. But in both cases, this seems very limited in volume.

For the sake of completion, here are a few things we know are not related to the increase:

  • PlayStation 4 Slim edition. The rumours only started to show up online in a significant way on the last day of gamescom, a Sunday, and the volume is quite low.
  • PlayStation Now coming to PC. The announcements (and its coverage) only started the following week.

If you have another theory, please let me know on Twitter, I am quite keen to hear your ideas as I might have missed something obvious here. For the moment, I think this is a combination of those factors that took PlayStation to its excellent media coverage this year.

Comparing E3 and gamescom

006-gamescom-v-E3_platforms

This year’s E3 saw very strong media coverage across the different platforms. In the case of the PlayStation 4, the growth in the media coverage at gamescom (+36% from last year) is triple the one it had at E3 (+12% from last year). For the Xbox One, we see a slight drop at gamescom (-8% from last year) against a significant growth at E3 (+21% from last year). It has to be noted that Microsoft presence at this year’s gamescom was quite timid. Its booth was significantly smaller than the previous year from what I could tell (couldn’t find a proper floor plan of the consumer halls), especially compared to Sony’s (it was probably 6 to 8 times bigger).

It seems to me that Microsoft backed out of gamescom more strongly than Sony, and the discrepancy in the media coverage is showing it.

On the other platforms, I want to specifically mention the Oculus Rift. Year-on-Year, its E3 media coverage increased +18% against a +95% increase for its gamescom coverage. In both cases, the device is now available compared to the previous year, but Oculus seems to have managed to come across to the media at gamescom much more efficiently than the previous year, with media coverage at the same level as its E3 coverage.

Games

Again, I picked the top 30 games in terms of coverage during the week of gamescom.

010-gamescom-platforms_years_b

 

A few things that stood out for me:

  • Pokemon Go and No Man’s Sky both are here despite having no specific announcement at gamescom. They just happen to be the hype-of-the-month, and it is as such a scale that they both take the top spots.
  • Final Fantasy 15 is the third most mentioned game, but only partly because of its gamescom presence. The announcement of the delay early in the week is a significant part of the coverage of the game (and by far the biggest beat the game received).
  • Overwatch had the double effect of announcing (and showing) a new map at gamescom AND the release of one of animated short movie (and an excellent one)
  • Call of Duty PR machine is losing hard to its Battlefield nemesis this year. Also, very interesting to see that Titanfall 2 is also doing very well media wise.
  • Little Nightmares was incredibly well covered for a game of that profile.

 

Concluding thoughts

I find the results of this year’s analysis are fascinating. I was going into it expecting to see some decline due to the lack of the big press events to support the media attention. And while there has been a decline in the total coverage mentioning gamescom, it was not drastic, and as far as the media attention on key game platforms, it certainly was a good week.

It seems that the event has grown to the point of developing an autonomy from the big press-only conferences, and has enough interest on site to stay relevant without them. Of course, all the key industry actors were there, and still supporting it, but until we see an exodus of such companies, gamescom seems to be now well and strongly positioned to be the most relevant game event in Europe when it comes to media, and is probably only second to E3 in the world.

 

Take notes for next year, and remember that the dates have changed again. It will at the same time of the year, but happening from Tuesday to Saturday instead of the traditional Wednesday to Sunday it has been at for years.

Paris Games Week 2015 – Media coverage

Going back as promised on this year’s game events and their media coverage, today I am looking into the early results of the Paris Games Week held from 28th of October to the 1st of November.

This year’s event was particularly interesting as it was chosen to host the Sony media conference instead of the one usually held during gamescom.

Last time around I used a formula looking at the key 20 days of different events, so the numbers I am showing today are a bit short for the Paris Games Week (PGW). I had to make a choice about getting the same numbers but publishing in a few weeks (I am away in Korea to attend Gstar and have meetings with clients) and publishing this week with a partial outlook. Considering the partial numbers are already very telling, it seems like a better idea to make this post while the event is still fresh in everyone’s mind.

Scale of PGW 2015

Using the same numbers for all the recent events as the last time, the results are very interesting:

events_scale_tillPGW2015_articles_b

The PGW 2015 edition has seen a massive growth in its media coverage – it has grown over 500% compared to last year alone. There is no doubt the Sony press conference played a key role (more on that later), and its takes the event close to the size of the main GDC event.

However, it is still a way  from the  media coverage we can see out of gamescom or even the Tokyo Game Show (which has still about a 1/3 more coverage than the PGW) despite the fact that the event happens on the other side of the world and the media that we track are Western media. But for its first edition, backed by a major media event, this is an outstanding performance.

 

Sony events

With the Paris Games Week behind us now, we have a great opportunity to look into the effect the event had on Sony’s game console media presence in comparison to its other recent media events.

events_sony_tillPGW15_articles_3days

To focus on the media dedicating time to the Sony conference, I limited the sample to 3 days – the day of the conference and the following 2 days. Longer period give more weight to the media initiatives on the show floor, or other unrelated announcements. Also bear in mind that articles only related to the console, but not the specifically about the event, are also counted.

The result was surprising to me. While Paris Game Week was the event this year that had the least coverage, it came surprisingly close to the Tokyo Game Show, but even more surprising, it had more media coverage than its direct European predecessor, the Sony media conference at gamescom last year.

Sony obviously did a great job in its media outreach around the event as well as efficiently managing the invites to the event itself. There is probably a positive effect from the company being on its own at the event, with no particular major announcement from its console competitors at the same time. An effect that Microsoft benefited from this year at gamescom as we saw earlier.

In many ways, this validates Sony’s decision to feature its media conference during the Paris Games Week. As each event is unique in many ways, the value of certain announcements not being equal, it is impossible to say if the number would have been better at gamescom, but the fact that they look so good, even compared to the closer Tokyo Game Show, is a feat in itself. It looks like a small repeat of last year’s brilliant Playstation Experience.

Talking of which, it will be the next milestone in this series on the impact of events on the media coverage.

The PGW’s paradox

Running concurrently with Paris Games Week is Game Connection – a special networking event where industry professionals can make appointments to meet. Last week, I also attended the Game Connection side of the event, and on multiple occasions I discussed with the people I was meeting the overall presence of the media (including a few journalists) at PGW.

There was a clear lack of international journalists at the Paris Games Week itself. It appears that many media flew over for the Sony conference and left right after it. In a few discussions, it seemed like they were not aware of the fact that they could attend PGW as well, nor that they could easily get newsworthy content from the exhibitors. And to be honest, they were not totally wrong. In many ways, the event is not structured to include media. The Game Connection, which is the only B2B space at the location, isn’t historically structured to host journalists. They have made specific efforts to be more inclusive of media, but we are far from the gamescom equivalent of the B2B area which hosts business meetings as well as media meetings in a dedicated environment.

But even the showfloor, which at gamescom is used for many media meetings and hands-on experiences, wasn’t set-up with media in mind. The space was almost always totally open, with very few meetings rooms there, and from what I could see, no booth had an identified location to find staff for a professional enquiry. Add to this the fact (reported to me, being fluent in French, it didn’t come to mind to actually check on this the couple of times I went to the showfloor) that the hosting staff were not selected with their capacity to communicate in English in mind. As a result you have a very consumer driven event, not very welcoming for the few international media that were present.

Local media were there though, and with a strong presence, but that doesn’t answer my questions in regards to what I call the PGW’s Paradox:

The PGW has stated its international ambitions many times. This is taken from their October press release:

International scope

The first Paris Games Week was held 5 years ago. This event tailored for all gamers has quickly and firmly established itself in the world’s top 5 video gaming fairs. Today, Paris Games Week is one of the world’s essential gaming industry events, for gamers as much as for professionals. The 2015 edition will host international speakers and exclusive releases, brand new to Paris Games Week. Members of SELL, which is celebrating its 20th anniversary this year, are delighted to see the Porte de Versailles exhibition centre become home to everyone involved in video gaming, a place where the industry comes together to discover the new products that will be the stars of the end-of-year season.

While the Game Connection is very international, the PGW showfloor wasn’t. And its management of media lacked significantly in providing a strong basis for coverage outside of France.

This is by no means an easy fit. You would need a number of publishers and studios to play along, to provide multiple key beats during the event to attract international media, and the date of the event doesn’t make this very easy as October/November is usually more about the seasonal blockbusters and AAA-titles than new, upcoming announcements. But, if there was a perfect opportunity to do this, it was this year, and if there was one organisation in France able to coordinate this, it would the SELL, the PGW’s organizer, a trade body representing the videogame publishers.

There is a missed opportunity there, and depending on what Sony does next year in regards to its European media conference, this might have been a unique chance. With gamescom later in August, Sony might move back the conference there and depending on how happy they are of the Paris conference and how they want to situate the important announcements compared the competition. It is interesting to note that nothing prevents Microsoft to look into making its own announcements during PGW next year. However, I doubt the two companies will share their thoughts on what they will do…

Paris Games Week – picture @icotom

Note – you can find out more on the methodology on the dedicated blog post.

PR Intelligence – Video game events

While I had some requests to look into the Tokyo Game Show the way we looked into gamescom or E3, I thought that with the event being at a different scale (on this side of the world, the tool doesn’t track very well coverage from Asian media and they are just excluded from the data on these posts) it could be the opportunity to look at the coverage of different game events instead of an in-depth look at just TGS.

The usual disclaimers from the articles on the media monitor apply, but on top of this, I need to remind everyone that we can’t currently properly track E3 specifically in the media coverage (hence the slightly different methodology applied in the E3 coverage article).

Methodology for events – the Key 20 days

When looking at the way events are covered in the media, there was an interesting pattern on the timing of the coverage. There is some media attention as the event is getting closer and the hype is ramping up. You have rumours of the reveals you can expect, announcements about what to expect on site, this sort of things. Events also happen with very different timing in terms of the week of the day they happen. Business events will take place during the work week, consumer events will usually continue during the weekend. Then, you have such a density of information being thrown at the audience that you also see a good amount of coverage happening the week following the events when some interviews that couldn’t be put formatted properly during the event itself, or some change encounter that could only probably followed up on afterwards, can finally be published.

To cover all those aspects, and looking at patterns of media coverage across different events, I decided on a formula that seemed to apply fairly for all events. Taking on the first day of the event, I take the media coverage of the 9 days preceding the event, and the 11 days from the day the event start. I called them the Key 20 days, for lack of a better terminology.

As you will see, I also consider the media coverage on a daily basis, but this formula gives me a component to compare the events with each other.

Tokyo Game Show

This year’s Tokyo Game Show had a Sony press conference ahead of the show. And comparing the media coverage of this year with the coverage of last year, there is a very interesting effect that immediately noticeable.

tgs14_v_tgs15_daily_articles

The total amount of media coverage is not massively different from last year. But a lot of the media coverage shifted to a few days earlier, coinciding with the Sony conference.

It seems that the Sony conference had no effect but to displace when the media coverage happened. To be fair, over the key 20 days, there has been a marginal growth year-on-year, but nothing incredibly significant.

There are two possibilities:

  1. The Sony conference has just shifted when the media coverage is happening and there wasn’t an impact on the volume of coverage.
  2. The general coverage of the event decreased, and the Sony conference is hiding that decrease of media coverage.

I would tend to align with the second option, if only because the Sony Conference happened at a much more convenient time (during the work week). Of course, it shifted a lot of the Sony specific media coverage earlier, but I would have expected to see a more significant growth due to the more friendly timing. This hidden decrease could possibly be related to a weaker lineup of titles at the show this year compared to 2014.

This is just a theory though – at the end of the day TGS this year still had more media presence and any growth is a good sign for them.

 

Video Game Events scales

Events around video games seems to be multiplying every year, be they business events or consumer events. More and more local events are organised, conferences multiply as the industry diversifies.

In a marketing budget, events can represent very significant investments And not just because of the actual cash cost, but also in terms of the human resources that need to be allocated for it, and the disruption they can have on the development of games in order to have playable builds for them.

Getting a sense of the ROI for events is incredibly difficult – and while media coverage is one element to look at, it is definitely not the only measure to take into account. Still, this is the tool I have at my disposal, and one that can provide some interesting frame for references.

events_articles_k20daysb

To clarify this graph, both PAXes in there are the PAX Prime event in Seattle, the largest of the PAX event. PGW is the Paris Games week and I didn’t put the 2015 numbers because the event hasn’t happened yet (it’s at the end of October). I will post the 2015 numbers on Twitter and might do a follow up of this article on it.

The reason the PGW was included, despite being a pretty “small” event from a media coverage point of view is because Sony will do an international press conference ahead of the event. It was presented as the replacement for its gamescom conference that didn’t happen this year (leaving Microsoft alone to take the lead on the event media coverage).

What is very revealing with this graph, is the difference in the magnitude of each event for media coverage. Keeping in mind that the tools we use don’t properly cover Asian media, the TGS is a significantly smaller event compared to gamescom, and it makes sense in that regard. What is more impressive is the difference in scale between those 2 events and PAX Prime.

PAX Prime is a consumer first event, but it saw more and more announcements being made there the years. Cliff Bleszinsky’s upcoming LawBreakers used that event for its first reveal for instance (and to great effect IMHO). There is an impressive discrepancy in the media impact between the premiere shows, with established brands (and strong support from the largest actors) and the rest. While I expected a big difference, this is bigger than I would have expected.

If E3 was in the graph, it would dwarf gamescom, and everything else would look even more ridiculously smaller. If anything, I feel this shows there is probably too much concentration at the moment in terms of the media coverage of events. It will be incredibly interesting to see if the PGW can show the impact of the Sony conference move for the event coverage – it could prove that spreading the communication across more events is a worthy strategy, the way they brilliantly orchestrated the Playstation Experience last year.

Summer 2015 events

With gamescom, PAX and TGS within 2 months of the summer, I thought I could show how they get covered in that period.

events_aug15_articles_daily

It is important to remember that gamescom was unusually early this year. It will be back to the 2nd of August next year, and closer to PAX Prime again.

In the graph, the fact that PAX Prime runs over a weekend is quite apparent. Where gamescom and TGS both peak around the large conferences and the first days, PAX main day is on the Monday (and the last day of the event).

I also went and looked at the media languages of those 3 events:

gc15_paxp15_tgs15_k20days_languages

gc15_paxp15_tgs15_k20days_languages_domains

The first graph is looking at the total number if articles in each languages. The second graph at the number of unique websites in each languages.

For all languages, both in volume of articles and number of unique media, the gamescom is the largest event. It is a lot larger for Germany though, unsurprisingly as the event is hosted there, and a lot more local media is likely to pick up on related news.

It is interesting to note though, that there are more English media covering PAX Prime and the TGS (again, PAX being in the US, they benefit from the locality), but more articles are written in English about TGS. It shows they are just more news announced there (which is also logical considering the events profiles). However, the fact that about the same number of German media are covering PAX as TGS is more unexpected. I suspect the stronger PC profile of German media makes a larger proportion of outlets interested in PAX news, than say French media (about half of the number of websites covering TGS covered PAX). Looking at number of articles in French for the TGS compared to PAX Prime also shows a strong interest in the Japanese event compared to the other languages (and France love history with the Japanese culture could be at play here).

A few more thoughts

Large events are very unique beasts, they concentrate a lot of the communication happening in the game industry. But looking at the data for the smaller events, it is clear they are growing in terms of their media coverage too. They can play a very interesting role for companies that cannot compete with the large budgets the big shows are commanding. I will keep a close eye on those data and likely do a follow up, with a focus on events outside of the “blockbusters” of each continent (E3, gamescom, TGS).

 

gamescom 2015 – media coverage analysis

The dust has settled and it is time to have an in-depth look at the media coverage that gamescom received this year. I think you would all benefit checking out my article from last year. I will compare a lot this year and last year, but a proper refresher can be found in that post.

gamescom 2015

This year’s gamescom was particularly interesting due to a number of differences from the previous years.

New dates

gamescom 2015 was 2 weeks earlier than the previous editions. It took place from the 5th of August to the 9th of August. I have heard multiple theories as to why the dates were changed, but couldn’t confirm any of them. What is certain is that on the industry side, I haven’t met anyone who liked those dates. They are in the sacrosanct first half of August during which most of continental Europe is on holidays. While it might have been a motivation, in order to make it easier for consumers to attend the B2C side of the event, the business side hated it. Another point was the proximity with E3 which is further explained below. This said, it didn’t seem to affect much my own meetings (anecdotal evidence there) or the attendance numbers. But it probably impacted the second change from previous years:

No Sony conference

While Sony was present at gamescom and had a massive booth, there was no media briefing the day before the event started. Microsoft was basically on its own this time around, with no other comparable media briefing to face it.

The reason for this is more than likely due the proximity between gamescom and E3 this year. With an extra early gamescom, there were only 6 weeks between the two events and Sony decided to skip gamescom and to have a media briefing ahead of the Paris Games Week this year instead (late October, in Paris as the name suggests).

Expanded halls

This was the first time in a while that the exhibition halls were moved at gamescom. It meant some extra space for the B2B area with Hall 2 and 3 for the first time used at gamescom. The B2C section was also expanded, with the usually only partially used Halls 10.1 and 10.2 better populated, and Hall 5 taken from the B2B for the first time. Hall 1 was also secured for a one night event around German Youtubers.

Riot Games wasn’t present this year, after having occupied half a hall in 2014, but the space they left vacant was filled in with more exhibitors this year.

Numbers

Here are the numbers as announced by the gamescom’s organisers:

  • 345,000 visitors (+10,000 from 2014)
  • 33,200 trade visitors (+1,700 from 2014)
  • 806 exhibitors (+106 from 2014)
  • 6,000 media reps (same as 2014, but according to the organizers they were stricter than previously with the requirements for a press accreditation)

There is a growth for the event, even if it is not a massive one (were are talking about +3% for visitors and +5% for trade visitors). Considering the size the event has already reached, this is not necessarily surprising. I wonder though if the change in dates helped or made it harder for the growth.

Photo: Koelnmesse

Hallendurchblick Halle 7

In short, this year gamescom was again massive. But enough of this, let’s look at *our* numbers.

gamescom in the media

All numbers here are taken as usual from our media monitor. They cover the whole week of gamescom, like last year.

gc14-vs-15_dailies_articles

With only one media briefing taking place on the Tuesday, the peak of the media coverage didn’t happen on that day like last year. Wednesday is an important day at gamescom as this is the one day where the show floor is open to professionals-only. A lot of media meetings happen during that day, and somehow, this year saw a lot more output than last year.

So, despite no press conference from Sony this year, there were more articles published on the Tuesday and way way more articles on the Wednesday. Overall, this year’s media output was significantly bigger than last year.

gc14-vs-15_articles

More than 25% articles published in the week mentioned gamescom. That’s a very significant increase, especially when Sony didn’t have a media brief to announce something major.

gc14-vs-15_languages_articles

Looking only at the 5 top languages, there was some growth across the board, but the largest part of this year’s growth came from German and Italian media outlets.

gc14-vs-15_languages_uniquewebsites

Looking purely at the number of unique websites covering the event, it is interesting to see that there is almost no growth – the increase in the number of articles is coming from a generally bigger output by the media attending, rather than more media attending the event. This is particularly striking when considering the Italian media, where fewer sites covered gamescom, but still had close to 67% more articles than last year.

Platforms

With no Sony media brief this year, the results for the platform with the largest media coverage shouldn’t be very surprising.

gamescom2015_platforms_articles

What is quite striking is how the Playstation 4 performance is still strong in regards to its main competitor. A lot was happening for Sony at gamescom, their booth was large and busy, but it also speaks for the strength of the brand (especially in Europe) to keep such a strong media presence.

gc14-vs-15_platform_articles

Compared to last year, where they were holding a press conference, Sony didn’t seem to lose much media presence. It is good to bear in mind that this year was a very strong year in terms of the media output, though. Less media coverage, during a year that saw a significant growth, could well hide a much bigger missed opportunity for Sony.

In the case of Microsoft, the net gain is incontestable, with almost +50% articles on Xbox One from last year’s event. Also notable for them, is the very strong showing of Windows 10 in the media, even though this is across kind of articles and a number of them might just be related to the release of the OS and not be connected to gamescom. By our metrics, it is still a very strong week in terms of media presence.

Nintendo’s consoles performed better than last year as well, following the general growth of the event in term of media coverage.

Finally, while closer than ever to its consumer version launch, Oculus doesn’t seem to have grown massively its media coverage from its presence at gamescom.

Comparing E3 and gamescom

For reference, this is the same comparison I did last year:

09_Week-of-E3-vs-gamescom-2014-of-articles-per-platform

 

Those numbers from last year show a significant difference of scale between the two events, with E3 taking a much more prominent role in the calendar of all actors in the games industry.

gc15-vs-e315_platform_articles

The number for this year are very instructive. Where the Playstation 4 had a similar coverage at E3 year-on-year, the Xbox One had a great E3 compared to last year, and an even greater gamescom. The media coverage it received was at a similar level as E3 last year.

Unsurprisingly, Microsoft having free reign at gamescom paid off – but I think it is important to highlight that it didn’t happen purely because of the absence of serious contenders. This year’s gamescom conference was, to me, the best Microsoft has organised in years, across the different E3s and gamescoms. If you ignore the incredibly cringey eSport moment with the commentators going on about a pre-recorded match, the overall line was very strong, quite varied, and had a surprising number of first announcements, without too much of the forced-down-your-throat “we are awesome” lines that are usual for Microsoft (and that I believe is not as well received in Europe as it is in the US).

It is a welcome strong performance and sets up for an interesting gamescom next year, when it will be held at a more usual time of somewhere in mid-August.

Games

Like last year, I have prepared a graph with the top 30 games mentioned during the gamescom’s week. All games highlighted in green are titles that were featured during the Microsoft press conference:

top30_games_articles_gamescom15_b

 

The star of the show last year was Call of Duty: Advanced Warfare (with about 1,700 articles). This time around, the Call of Duty game ranks 19th. The change of privileged partner from Sony to Microsoft is surely playing a big role (and we should see how it pays off media-wise after Paris Games Week).

EA and Blizzard also both holding press conferences had a big impact. World of Warcraft, while having a very very steady amount of coverage normally, rarely breaks into the most covered in the media. Star Wars Battlefront, FIFA 16 and Mirror’s Edge all benefitted from Electronic Arts media conference.

Metal Gear Solid 5 shows the incredible strength of the brand, and Konami did put a lot out during gamescom to promote their game.

Another very notable performance is DOTA 2. Totally unrelated from gamescom, this is thanks to the final phase of The International 5 taking place the exact same week as gamescom. I am not sure this was ideal for the game, but it still managed to be very present in the news cycles.

Concluding thoughts

While there is already a very interesting picture appearing from this year’s gamescom, the story won’t really be complete until we see how the shift to Paris Games Week will do for Sony. The lead that Microsoft has created in its media presence during gamescom is very real, but it hasn’t translated in something durable so far:

aug2015_ps4xb1_articles

 

Media Monitor – GDC 2015 results

Coming back fresh from GDC, I thought I would do a rapid follow-up using the Media Monitor and see how well the event performed with regards to the prevalent topics in media coverage. And when I say fresh, I mean seriously jet lagged, but that’s beside the point.

GDC and other events

The GDC tracker was set in July last year, so I don’t really have any previous data I can compare properly. Next year will certainly be different, but for now I have compared GDC to gamescom and the Playstation Experience (especially as I already had some research ready from this post on Playstation Experience).

In many ways, it is not really fair as GDC is not as  media and announcement-focused as the other two, who are specifically built around getting the word about games to their audience. It does give some sense of the respective media these events get though.

Total # of articles - Event's top 3 days

Number of articles published in online media

So, strictly in terms of media coverage, GDC in the same range as the Playstation Experience event, and with about 40% of the coverage gamescom generates over its peak 3 days.

Platforms

GDC week - # of articles - Platforms

As we have seen in past media coverage analysis, PlayStation is keeping its lead on Xbox, but that is actually smaller than the average observed over the course of last year (about 36% more articles for Playstation on average over the last year, against 31% more articles during the week of the GDC). Microsoft made more game-related announcements while the Virtual Reality HMD for Playstation helped in keeping Sony in the news.

Android’s strong presence in the media is due to the Barcelona Mobile World Congress, where a number of mobile manufacturers announce their new devices.

Virtual Reality

One of the most discussed announcements during GDC was, interestingly, *not* made at GDC. Instead it was at the Barcelona Mobile World Congress where on the 1st of March, HTC announced its VR HMD in partnership with Valve.

# of articles - Virtual Reality - GDC 2015

 

Clearly, the HTC/Valve announcement has been the most talked about VR news for the week. It is also incredibly impressive that both Morpheus and Oculus managed to keep such a high media presence with announcements were not as strong. Both were frequently mentioned in relation to the HTC Vive though, often compared to it or just referenced as much more established brand associated to VR.

 

Game Engines

The other very hot topic during the GDC week was the numerous announcements related to the off-the-shelf game engine offerings. With Valve now joining the fray with their Source 2 engine.

Before getting into the numbers, I want to share a tweet from Unity’s David Helgason (and which made me take a mental note to look at the media mentions of engines as soon as I got back):

# of articles - Game Engines - GDC 2015

To be fair, there are many ways to measure victory, and Unity’s booth was very crowded all week long. I am not suggesting that Unity has had a bad GDC by any stretch of the imagination. That said, I think Unreal is showing its longer experience in handling media and announcements, as well as the fact that it is a much more established brand for engine.

I wanted to check with another metric and pulled the Google trends for Unreal and Unity that cover that period:

Unity being a common word, I suspect it explains a lot of the ongoing search results associated with the game engine. But the much bigger bump seen in searches for Unreal Engine over that period (10 times more searches) in comparison to the Unity bump (25%) seems to indicate that at least that one battle was won by Unreal.