Entries by Thomas BIDAUX

Games as a Service: The Water Cooler Analogy

    For the past years, our very own Thomas has been going around the world, preaching about Games as a Service, the whole idea that focusing on all aspects of a game that are not core gameplay not only can drastically increase all key performance indicator in an online game, but also prove very profitable. Now, […]

A brand new year

Arguably, we are well into January already, but the rule says it is still fine to send new year wishes until the end of the month.   ICO had a very good year in 2010. We grew our team, adding Martin and then Julien to our talent pool. We took on new clients, strengthened some […]

Where to find us in November

This month, we’re going our separate ways on the 15th of November. Absence makes the heart… well, totally dependent on internet access really, right? 🙂 Julien and I are attending Game Connection from 16-18 November in Lyon, and Julien will be arriving a bit early to present a Master Class session on Monday 15th, covering “Communication […]

How Yammer has improved our internal communication

When I started working here at ICO Partners, I noticed a challenge I’ve seen before in large global companies with multiple offices in different locations: there’s no water cooler or kitchen shared by everyone in the company. No place where information is passed on naturally from one person to the other, gradually making its way […]

We are going to gamescom!

Granted, this blog entry’s headline is not the most creative one – but I will try to make up for it in the following paragraphs:   While Thomas and Diane are already visiting panels and having meetings at the GDC Europe in Cologne, the rest of ICO’s crew is making the final preparations for their […]

Busting 10 myths about social games

Last month in Munich I spoke about social games, common myths about them and the relative truth for each of them. While we have been working on social games projects for a while, we aren’t as familiar with this part of the industry as we are with the MMO space, for instance. Researching for this […]

From Brighton to Munich

On Tuesday 13th of July, I presented my lecture “Games as a service, do you really know what it means?” at the Develop in Brighton conference. While I have changed the slides a bit for the event, the content was essentially the same as when I presented it in Seattle for the LOGIN conference, and […]

Here comes a new challenger – Player 4 has joined the game

<img class=”alignright size-medium wp-image-1203″ title=”guile” src=”http://www.icopartners.com/blog/wp-content/uploads/2010/04/guile-300×201.png” alt=”guile” width=”300″ height=”201″ />We have been busy for the past few months — busy enough that we decided it was time to look for a helping hand (or two!). We were lucky enough to find some very capable hands indeed. Starting today, we have a new team member, joining […]

Fun & games on Kindle

<img class=”alignright size-full wp-image-1185″ title=”landing_page_center_graphic_v208591535_” src=”http://www.icopartners.com/blog/wp-content/uploads/2010/03/landing_page_center_graphic_v208591535_.png” alt=”landing_page_center_graphic_v208591535_” width=”291″ height=”276″ />Here is a blog post that has been waiting to happen for a while but it seems it is hasn’t lost its relevance in the mean time. I have seen very few comments in the gaming industry about the Kindle and its application to Games. At […]

Game Forum Germany this week

<img class=”alignright size-full wp-image-1107″ title=”gfg” src=”http://www.icopartners.com/blog/wp-content/uploads/2010/01/gfg.tiff” alt=”gfg” width=”294″ height=”126″ />This week the <a href=”http://www.nordmedia.de/content/digitale_medien/digital_media_cluster/game_forum_germany/index.html”>Game Forum Germany</a> in Hannover takes place and I have been invited there to speak about the Free to Play games market in Europe. That’s a topic I have spoken about a lot in the past year and anyone familiar with this blog […]