A couple of weeks ago, I was invited to the Ludicious Festival in Zurich to talk about crowd funding and indie video games. As usual, it was heavily geared towards Kickstarter, as it is still the very dominant platform. I took this as an opportunity to refresh the numbers I had on the platform and look at the current state of crowd funding for video games in general.
All the data is based on the data scrapper we use with Potion of Wit. To make them easier to compare with the previous years numbers, I only took the half of the year, so all the data you see is valid for projects that ended between the 1st of January 2014 and the 30th of June 2014 included.
If you have seen my slides from the Indie Game Summit at GDC13, this deck will look familiar. It’s using the same overall structure, but what is striking is where they differ.